Parameters
- bitmap
- The new symbol bitmap to use
It indicates with a bit set to true that the UE shall rate match around the corresponding symbol. This pattern recurs (in time domain) with the configured periodicity pattern (see TS 38.214 [19], clause 5.1.4.1). For SymbolBitmapSpan.OneSlot, if ECP is configured, the first 12 bits represent the symbols within the slot and the last two bits within the bit string are ignored by the UE; Otherwise, the 14 bits represent the symbols within the slot. For SymbolBitmapSpan.TwoSlot, if ECP is configured, the first 12 bits represent the symbols within the first slot and the next 12 bits represent the symbols in the second slot and the last four bits within the bit string are ignored by the UE; Otherwise, the first 14 bits represent the symbols within the first slot and the next 14 bits represent the symbols in the second slot. For the bits representing symbols in a slot, the most significant bit of the bit string represents the first symbol in the slot and the second most significant bit represents the second symbol in the slot and so on.
Symbol bitmap and resource block bitmap is a pair of bitmaps to define the rate match pattern within one or two slots, and a third bitmap, periodicity-pattern bitmap, to define the repetition pattern with which the pattern defined by the above bitmap pair occurs. The length of the symbol bitmap is determined by SymbolBitmapSpan.
Target Platforms: Windows 11 Professional or Enterprise; Windows 10 Professional, Enterprise, or Education (64-bit)