# :WMEMory:EYE:DISPlay

:WMEMory EYE Commands

- :WMEMory EYE Commands
- :WMEMory:EYE:BITS
- :WMEMory:EYE:CCOunt
- :WMEMory:EYE:CURSor
- :WMEMory:EYE:CWINdow
- :WMEMory:EYE:DISPlay
- :WMEMory:EYE:PATTern
- :WMEMory:EYE:UIXPosition
- :WMEMory:EYE:UIXRange
- :WMEMory:EYE:UUNits
- :WMEMory:EYE:WINDow:COPY
- :WMEMory:EYE:WINDow:LEFT
- :WMEMory:EYE:WINDow:METHod
- :WMEMory:EYE:WINDow:RIGHt
- :WMEMory:EYE:WINDow:TRACking
- :WMEMory:EYE:WINDow:WIDTh
- :WMEMory:EYE:XPOSition
- :WMEMory:EYE:XSCale

## Command Syntax

    :WMEMoryN:EYE:DISPlay {ON | OFF | 1 | 0}

Where N identifies one of eight {1:8} possible waveform memories. For example, `:WMEMory4`.

## Query Syntax

    :WMEMoryN:EYE:DISPlay?

## Query Response

    {1 | 0}

## Description

Turns the display of the specified waveform memory's real-time eye on or off. Use the `:WMEMory:STATus?` command to determine if a channel is available for display.

Use an `*OPC (Operation Complete)` query to pause program execution while waiting for this command to complete.