# :CGMemory:EYE:WINDow:WIDTh

:CGMemory Eye Commands

- :CGMemory Eye Commands
- :CGMemory:EYE:CCOunt
- :CGMemory:EYE:WINDow:LEFT
- :CGMemory:EYE:WINDow:METHod
- :CGMemory:EYE:WINDow:RIGHt
- :CGMemory:EYE:WINDow:TRACking
- :CGMemory:EYE:WINDow:WIDTh

## Command Syntax

    :CGMemoryN:EYE:WINDow:WIDTh<percent>

Where N identifies one of eight {1:8} color grade memories. For example, the color grade memory 2 would be identified as :CGMemory2.

<percent> is a double.

## Query Syntax

    :CGMemoryN:EYE:WINDow:WIDTh?

## Description

When the "At Clock Time" eye window determination method is selected (see `:CGMemory:EYE:WINDow:METHod`), this command specifies the UI percentage width about the recovered clock location to use as the eye window. A zero percent for this setting means only the recovered clock location is used.

This command is equivalent to the settings in the Eye tab of the Configure Measurements dialog box.