# :CHANnel:EYE:UIXRange

:CHANnel EYE Commands

- :CHANnel EYE Commands
- :CHANnel:EYE:BITS
- :CHANnel:EYE:CCOunt
- :CHANnel:EYE:CURSor
- :CHANnel:EYE:CWINdow
- :CHANnel:EYE:DISPlay
- :CHANnel:EYE:PATTern
- :CHANnel:EYE:UIXPosition
- :CHANnel:EYE:UIXRange
- :CHANnel:EYE:UUNits
- :CHANnel:EYE:WINDow:COPY
- :CHANnel:EYE:WINDow:LEFT
- :CHANnel:EYE:WINDow:METHod
- :CHANnel:EYE:WINDow:RIGHt
- :CHANnel:EYE:WINDow:TRACking
- :CHANnel:EYE:WINDow:WIDTh
- :CHANnel:EYE:XPOSition
- :CHANnel:EYE:XSCale

## Command Syntax

    :CHANnelN:EYE:UIXRange <time_in_UI>

Where N identifies a specific channel in the form "<connection1-8>_<ch1-8>". With connection 1, the connection number part (that is, "1_") is optional, and you can simply use the channel number "<ch1-8>". For example, connection 4 channel 2 is `CHANnel4_2`.

<time_in_UI> is a double in UI (unit interval) units.

## Query Syntax

    :CHANnelN:EYE:UIXRange?

## Description

Sets the channel N horizontal time range (width) of the real-time eye display in UI units.

This command directly affects the real-time eye's horizontal time/div setting in seconds (see the `:CHANnel:EYE:XSCale` command).

To set the horizontal position (center display location) of the real-time eye display in UI units, use the `:CHANnel:EYE:UIXPosition` command.

Only the center UI is valid for the recovered clock edge. You can display up to 10 UIs to show context before and after the center UI.