# :CGMemory:EYE:WINDow:TRACking

:CGMemory Eye Commands

- :CGMemory Eye Commands
- :CGMemory:EYE:CCOunt
- :CGMemory:EYE:WINDow:LEFT
- :CGMemory:EYE:WINDow:METHod
- :CGMemory:EYE:WINDow:RIGHt
- :CGMemory:EYE:WINDow:TRACking
- :CGMemory:EYE:WINDow:WIDTh

## Command Syntax

    :CGMemoryN:EYE:WINDow:TRACking  {{ON | 1} | {OFF | 0}}

Where N identifies one of eight {1:8} color grade memories. For example, the color grade memory 2 would be identified as :CGMemory2.

## Query Syntax

    :CGMemoryN:EYE:WINDow:TRACking?

## Query Response

    {1 | 0}

## Description

Specifies whether a signal tracks the global eye window definition or uses its own eye window definition.

The global eye window definition is set using the `:MEASure:EYE:WINDow` commands (see Eye Window Configuration Commands).

## Example Command Sequence

    :CGMemory2:EYE:WINDow:TRACking OFF
    :CGMemory2:EYE:WINDow:METHod EOPening
    :CGMemory2:EYE:WINDow:LEFT 40.0
    :CGMemory2:EYE:WINDow:RIGHt 60.0