# :CHANnel:EYE:CURSor

:CHANnel EYE Commands

- :CHANnel EYE Commands
- :CHANnel:EYE:BITS
- :CHANnel:EYE:CCOunt
- :CHANnel:EYE:CURSor
- :CHANnel:EYE:CWINdow
- :CHANnel:EYE:DISPlay
- :CHANnel:EYE:PATTern
- :CHANnel:EYE:UIXPosition
- :CHANnel:EYE:UIXRange
- :CHANnel:EYE:UUNits
- :CHANnel:EYE:WINDow:COPY
- :CHANnel:EYE:WINDow:LEFT
- :CHANnel:EYE:WINDow:METHod
- :CHANnel:EYE:WINDow:RIGHt
- :CHANnel:EYE:WINDow:TRACking
- :CHANnel:EYE:WINDow:WIDTh
- :CHANnel:EYE:XPOSition
- :CHANnel:EYE:XSCale

## Command Syntax

    :CHANnelN:EYE:CURSor <symbol_0_position>

Where N identifies a specific channel in the form "<connection1-8>_<ch1-8>". With connection 1, the connection number part (that is, "1_") is optional, and you can simply use the channel number "<ch1-8>". For example, connection 4 channel 2 is `CHANnel4_2`.

<symbol_0_position> is an integer from 0 to 15.

## Query Syntax

    :CHANnelN:EYE:CURSor?

## Description

When qualifying a real-time eye with symbols in a 16-character pattern (see `:CHANnel:EYE:BITS`), this command selects the position of symbol 0 in the pattern. Depending on which position you select for symbol 0, the pattern can include symbols before, after, or both before and after symbol 0. Position 0 means all symbols in the pattern are before symbol 0. Position 15 means all symbols in the pattern are after symbol 0.

To specify the pattern, see the `:CHANnel:EYE:PATTern` command.