# :FUNCtion:EYE:DISPlay

:FUNCtion EYE Commands

- :FUNCtion EYE Commands
- :FUNCtion:EYE:BITS
- :FUNCtion:EYE:CCOunt
- :FUNCtion:EYE:CURSor
- :FUNCtion:EYE:CWINdow
- :FUNCtion:EYE:DISPlay
- :FUNCtion:EYE:PATTern
- :FUNCtion:EYE:UIXPosition
- :FUNCtion:EYE:UIXRange
- :FUNCtion:EYE:UUNits
- :FUNCtion:EYE:WINDow:COPY
- :FUNCtion:EYE:WINDow:LEFT
- :FUNCtion:EYE:WINDow:METHod
- :FUNCtion:EYE:WINDow:RIGHt
- :FUNCtion:EYE:WINDow:TRACking
- :FUNCtion:EYE:WINDow:WIDTh
- :FUNCtion:EYE:XPOSition
- :FUNCtion:EYE:XSCale

## Command Syntax

    :FUNCtionN:EYE:DISPlay {ON | OFF | 1 | 0}

Where N identifies one of sixty four {1:64} math functions that you can create. For example, `:FUNCtion2`.

## Query Syntax

    :FUNCtionN:EYE:DISPlay?

## Query Response

    {1 | 0}

## Description

Turns the display of the specified function's real-time eye on or off. Use the `:FUNCtion:STATus?` command to determine if a function is available for display.

Use an `*OPC (Operation Complete)` query to pause program execution while waiting for this command to complete.