# :CGMemory:FILE:LOAD

:CGMemory Loading Commands

- :CGMemory:FILE:LOAD
- :CGMemory:FILE:NAME
- :CGMemory:LOAD
- :CGMemory:LOAD:SOURce

## Command Syntax

    :CGMemoryN:FILE:LOAD

Where N identifies one of eight {1:8} color grade memories. For example, the color grade memory 2 would be identified as :CGMemory2.

## Description

Loads the selected waveform file into the indicated eye-memory location. Use the `:CGMemory:FILE:NAME` command to specify the name of the file to load. Use the `:CGMemory:DISPlay` command to display the eye-memory waveform.

To load a waveform source into memory, for example connection 1 channel 1, use the `:CGMemory:LOAD` command.