# :CHANnel:EYE:UUNits

:CHANnel EYE Commands

- :CHANnel EYE Commands
- :CHANnel:EYE:BITS
- :CHANnel:EYE:CCOunt
- :CHANnel:EYE:CURSor
- :CHANnel:EYE:CWINdow
- :CHANnel:EYE:DISPlay
- :CHANnel:EYE:PATTern
- :CHANnel:EYE:UIXPosition
- :CHANnel:EYE:UIXRange
- :CHANnel:EYE:UUNits
- :CHANnel:EYE:WINDow:COPY
- :CHANnel:EYE:WINDow:LEFT
- :CHANnel:EYE:WINDow:METHod
- :CHANnel:EYE:WINDow:RIGHt
- :CHANnel:EYE:WINDow:TRACking
- :CHANnel:EYE:WINDow:WIDTh
- :CHANnel:EYE:XPOSition
- :CHANnel:EYE:XSCale

## Command Syntax

    :CHANnelN:EYE:UUNits {UINTerval | SECond}

Where N identifies a specific channel in the form "<connection1-8>_<ch1-8>". With connection 1, the connection number part (that is, "1_") is optional, and you can simply use the channel number "<ch1-8>". For example, connection 4 channel 2 is `CHANnel4_2`.

## Query Syntax

    :CHANnelN:EYE:UUNits?

## Query Response

    {UINT | SEC}

## Description

This command specifies the user interface's units option for the real-time eye horizontal Scale and Position controls. You can select either Unit Intervals (UIs) or time (in seconds).

To specify the real-time eye horizontal scale and position in terms of UI units, use the `:CHANnel:EYE:UIXRange` and `:CHANnel:EYE:UIXPosition` commands.

To specify the real-time eye horizontal scale and position in terms of time units, use the `:CHANnel:EYE:XSCale` and `:CHANnel:EYE:XPOSition` commands.