# :FUNCtion:EYE:CURSor

:FUNCtion EYE Commands

- :FUNCtion EYE Commands
- :FUNCtion:EYE:BITS
- :FUNCtion:EYE:CCOunt
- :FUNCtion:EYE:CURSor
- :FUNCtion:EYE:CWINdow
- :FUNCtion:EYE:DISPlay
- :FUNCtion:EYE:PATTern
- :FUNCtion:EYE:UIXPosition
- :FUNCtion:EYE:UIXRange
- :FUNCtion:EYE:UUNits
- :FUNCtion:EYE:WINDow:COPY
- :FUNCtion:EYE:WINDow:LEFT
- :FUNCtion:EYE:WINDow:METHod
- :FUNCtion:EYE:WINDow:RIGHt
- :FUNCtion:EYE:WINDow:TRACking
- :FUNCtion:EYE:WINDow:WIDTh
- :FUNCtion:EYE:XPOSition
- :FUNCtion:EYE:XSCale

## Command Syntax

    :FUNCtionN:EYE:CURSor <symbol_0_position>

Where N identifies one of sixty four {1:64} math functions that you can create. For example, `:FUNCtion2`.

<symbol_0_position> is an integer from 0 to 15.

## Query Syntax

    :FUNCtionN:EYE:CURSor?

## Description

When qualifying a real-time eye with symbols in a 16-character pattern (see `:FUNCtion:EYE:BITS`), this command selects the position of symbol 0 in the pattern. Depending on which position you select for symbol 0, the pattern can include symbols before, after, or both before and after symbol 0. Position 0 means all symbols in the pattern are before symbol 0. Position 15 means all symbols in the pattern are after symbol 0.

To specify the pattern, see the `:FUNCtion:EYE:PATTern` command.