The following C# example demonstrates how to send SCPI commands to the VNA via a TCP socket connection and how to use a TCP 'control' connection. If the command is a query, the program will read the instrument's response. You can add or replace the SCPI commands in this program with your own.
Learn how to enable Sockets communication on the VNA.
For both of the following methods, first copy the example text below into a Notepad file and name it SocketClient.cs.
From the Visual Studio File menu, select New, then Project.
In the New Project window, select the following items (noting the location of the file folder it is creating for you) then click OK.
Project Type: Visual C#
Template: Console Application
Project Name: SocketClient
Copy SocketClient.cs into the folder that was created in the previous step.
In the Solution Explorer window pane, right-click Class1.cs (if Visual Studio 2003) or Program.cs (if Visual Studio 2005). Select Delete to delete that file.
In the Solution Explorer, right-click SocketClient , and select Add, then Existing Item….
Browse to select SocketClient.cs and click OK.
You should then be able to build the project, and test the resulting SocketClient.exe from a command prompt (shell) window.
Mono is a cross-platform version of .NET. You can download a free version of Mono at http:/www.mono-project.com. Once downloaded and installed:
Run the Mono command prompt (shell) window.
Navigate to the directory where the example SocketClient.cs is stored.
Type: MCS SocketClient.cs (builds the .exe and saves in that same folder.)
Type mono SocketClient.exe <VNA name or IP address>
This example was compiled and tested successfully with Mono version 1.1.13. It was run on a PC using the Red Hat version 9.0 distribution of the Linux operating system. It was also run on a PC using Windows XP. This program has not been tested with other versions of Mono, or on other operating systems.
Keysight T&M Toolkit 2.0 is the first version to support communication using Sockets.
Use the following to address the Sockets port: TCPIP0::<VNA name or IP address>::5025::SOCKET
using System; using System.Net; using System.Net.Sockets;
// This C# "Console Application" example program demonstrates SCPI // communication with an Keysight TCP socket-enabled instrument that // supports socket "control connections" (such as VNA network analyzers, // which have support for control connections in their socket // implementation as of VNA Firmware A.08.33.01). namespace CSharpSocketClient { /// <summary> /// The class supporting the main entry point for the application. /// </summary> class MainClass { static AsyncCallback m_pCallbackFunc; static string m_AsyncReply;
/// <summary> /// The main entry point for the application. /// </summary> [STAThread] static int Main(string[] args) { try { if (args.Length != 1) { Console.WriteLine(""); Console.WriteLine("Usage -- with Microsoft's .NET runtime:"); Console.WriteLine("SocketClient servernameoraddress"); Console.WriteLine("Example: SocketClient 192.168.0.1"); Console.WriteLine(""); Console.WriteLine("Usage -- with Mono's (www.mono-project.com) .NET runtime:"); Console.WriteLine("mono SocketClient.exe servernameoraddress"); Console.WriteLine("Example: mono SocketClient.exe 192.168.0.1"); return 1; }
string server = args[0]; Int32 port = 5025; // default socket port number for the VNA
// Create the primary client socket instance Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// Get the DNS IP addresses associated with the instrument. // (if 'server' string contains the IP address rather than DNS name, this still works) IPHostEntry hostInfo = Dns.Resolve(server); IPAddress[] IPaddresses = hostInfo.AddressList; if (IPaddresses.GetLength(0) < 1) return 1;
// Create an endpoint to use for opening the socket connection IPEndPoint endpoint1 = new IPEndPoint (IPaddresses[0], port); // Open the connection to the server instrument client.Connect(endpoint1); if(!client.Connected) return 1;
// Query the instrument's ID string. string id = Parse(client, "*IDN?");
// Clear the instrument's Status Byte Parse(client, "*CLS");
// Enable for the OPC bit (bit 0, which has weight 1) in the instrument's // Event Status Register, so that when that bit's value transitions from 0 to 1 // then the Event Status Register bit in the Status Byte (bit 5 of that byte) // will become set. Parse(client, "*ESE 1");
// Enable for bit 5 (which has weight 32) in the Status Byte to generate an // SRQ when that bit's value transitions from 0 to 1. Parse(client, "*SRE 32");
// Ask the instrument for the number of a port on which a 'control' // socket connection can be opened. string controlPortNumStr = Parse(client, "SYSTem:COMMunicate:TCPip:CONTrol?"); Int32 controlPortNum = System.Convert.ToInt32(controlPortNumStr);
// Create the client "control connection" socket instance Socket controlClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
// Create an endpoint to use for opening the control connection IPEndPoint endpoint2 = new IPEndPoint (IPaddresses[0], controlPortNum); // Connect to the server instrument via the port number that was returned by the instrument. controlClient.Connect(endpoint2); if(!controlClient.Connected) return 1;
// Start the control connection listening for an SRQ message. BeginListeningForAsyncReply(controlClient);
// Now send a preset command to the instrument, accompanied by '*OPC' such // that when that operation is complete an SRQ event will be generated // which posts the Status Byte message on the control connection. Parse(client, "SYSTem:PRESet;*OPC");
// Normally at this point you would want to have your program do other things // right here until the SRQ callback occurs, instead of just idling here waiting // for it. do {} while (m_AsyncReply == null);
// Now that the SRQ has occurred, we can issue a Device Clear via the control connection. Parse(controlClient, "DCL");
// The instrument will respond back with "DCL" (and linefeed character appended // on the end) via the control connection when it has finished processing the // Device Clear request. Note that this 'Response' method uses the synchronous // form of 'Receive', so it could potentially time out if the instrument were // to take a long time to process the Device Clear. So alternatively the // 'BeginListeningForAsyncReply' could be used for this instead of 'Response'. string deviceClearResponse = Response(controlClient);
// Close both of the socket client sessions. controlClient.Close(); client.Close(); } catch (ArgumentNullException e) { Console.WriteLine("ArgumentNullException: {0}", e); } catch (SocketException e) { Console.WriteLine("SocketException: {0}", e); }
Console.WriteLine("/n Press Enter to continue..."); Console.Read(); return 0; }
static string Parse(Socket client, string command) { // Translate the passed command into ASCII and store it as a Byte array. Byte[] data = System.Text.Encoding.ASCII.GetBytes(command); // Send the command to the socket-enabled instrument. client.Send(data); // Has to be followed by a linefeed character as terminator. Byte[] lf = {(Byte)'/n'}; client.Send(lf); Console.WriteLine("Sent: {0}", command); // If the message was a query (involved a question mark), receive the instrument response. if (command.IndexOf("?") >= 0) { return Response(client); } return ""; }
static string Response(Socket client) { // Buffer to store the response bytes. // For simplicity of this example, we allocate just for a 256-byte maximum // response size. Byte[] data = new Byte[256]; // Read the batch of response bytes. Int32 byteCount = client.Receive(data); // String to store the response ASCII representation. string responseData = System.Text.Encoding.ASCII.GetString(data, 0, byteCount); Console.WriteLine("Received: {0}", responseData); return responseData; }
static void BeginListeningForAsyncReply(Socket client) { if (m_pCallbackFunc == null) { m_pCallbackFunc = new AsyncCallback(OnMessageReceived); } SocketPacket socPkt = new SocketPacket(); socPkt.thisSocket = client; // Start asynchronously listening for a response from this client IAsyncResult result = client.BeginReceive (socPkt.data, 0, socPkt.data.Length, SocketFlags.None, m_pCallbackFunc, socPkt); }
class SocketPacket { public Socket thisSocket; // For simplicity of this example, we allocate just for a 256-byte maximum // response size. public Byte[] data = new Byte[256]; }
static void OnMessageReceived(IAsyncResult asyn) { SocketPacket socPkt = (SocketPacket)asyn.AsyncState ; Int32 byteCount = socPkt.thisSocket.EndReceive(asyn); m_AsyncReply = System.Text.Encoding.ASCII.GetString(socPkt.data, 0, byteCount); Console.WriteLine("Received: {0}", m_AsyncReply); } } } |