:CGMemory:FILE:LOAD

Command Syntax

:CGMemoryN:FILE:LOAD

Where N identifies one of eight {1:8} color grade memories. For example, the color grade memory 2 would be identified as :CGMemory2.

Description

Loads the selected waveform file into the indicated eye-memory location. Use the :CGMemory:FILE:NAME command to specify the name of the file to load. Use the :CGMemory:DISPlay command to display the eye-memory waveform.

To load a waveform source into memory, for example connection 1 channel 1, use the :CGMemory:LOAD command.